DTS Interactive Commercial -Vancouver, BC. - 2019

Role: Lead Designer

Levels: Ship, Canyon, Cave, Bunker

 

I was the lead level and technical designer for a 5-person collaboration on an interactive, playable experience to showcase new headphone technologies and products.

  • Design all components, e.g. world building, asset placement, streaming, interactions, custom events, animations, particles, cut scenes, custom events, pawns.

  • Project management

  • Cultivate and sustain client relations.

  • Optimize a tight budget and timeline.

Final

Ship Milestone

 

Canyon Milestone

 

Cave Milestone

 
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StepOnIt Game