DTS Interactive Commercial -Vancouver, BC. - 2019
Role: Lead Designer
Levels: Ship, Canyon, Cave, Bunker
I was the lead designer for a 4-person collaboration on an interactive, playable experience to showcase new headphone technologies and products.
Design all components, e.g. world building, asset placement, streaming, interactions, custom events, animations, particles, cut scenes, custom events, pawns.
Project management
Cultivate and sustain client relations.
Optimize a tight budget and timeline.