Journey to Foundation - VR
Lead Level Designer and Lead Technical Level Designer
PS VR2, Oculus Quest 2
Mission 3 - Reventlov Station - Part 1
Mission 3 - Reventlov Station - Part 2
Vertical Slice
Journey to Foundation Level Design Work
For JtF I was responsible for the LD work on the following in engine pieces:
Mission 3 - Reventlov Station
Mission 4 - Zorunel
Vertical Slice
Parts of First Playable
Paxx Demo
Initial Start Screen Room (Hari Seldon’s office)
Set up the level design and pipeline and level structure
Set up and maintain Level Design Gym and Level Design Interactions Gym
Mission 4 - Zorunel - Part 1
Mission 4 - Zorunel - Part 2
Original Start Screen Location - Hari Seldon’s Office
Early Cantina and Cantina gameplay prototype
Floating Tiles Prototype
Auto Ladder Prototype
Journey to Foundation Technical Level Design Work
For JtF I was responsible for the technical LD work on the following in engine pieces:
Worked with 2 Engineers to develop the gunplay combat system
Create the game’s only Boss Fight - Grilk
Support the Level Design group with best practices and scripting help
Work with feature owners to bug fix and polish features before they go out to the Design Team
Create gameplay prototypes
Early Cantina 3 Card Monte prototype
Musical Door Puzzle Prototype
Zero Gravity Prototype
Harry Potter Demo
Broom Ride Prototype
Archiact Pitch Demos
While at Archiact, I worked on small strike teams to develop several demos to be used in the pitching process for Work For Hire projects.
Level Design and gameplay feature work for Harry Potter Demo
Level Design and gameplay feature work for Ghosthip Demo
Ghostship Demo
Water Scooter Prototype