Journey to Foundation - VR

Lead Level Designer and Lead Technical Level Designer

PS VR2, Oculus Quest 2

Mission 3 - Reventlov Station - Part 1

Mission 3 - Reventlov Station - Part 2

Vertical Slice

Journey to Foundation Level Design Work

For JtF I was responsible for the LD work on the following in engine pieces:

  • Mission 3 - Reventlov Station

  • Mission 4 - Zorunel

  • Vertical Slice

  • Parts of First Playable

  • Paxx Demo

  • Initial Start Screen Room (Hari Seldon’s office)

  • Set up the level design and pipeline and level structure

  • Set up and maintain Level Design Gym and Level Design Interactions Gym

Mission 4 - Zorunel - Part 1

Mission 4 - Zorunel - Part 2

Original Start Screen Location - Hari Seldon’s Office

Early Cantina and Cantina gameplay prototype

Floating Tiles Prototype

Auto Ladder Prototype

Journey to Foundation Technical Level Design Work

For JtF I was responsible for the technical LD work on the following in engine pieces:

  • Worked with 2 Engineers to develop the gunplay combat system

  • Create the game’s only Boss Fight - Grilk

  • Support the Level Design group with best practices and scripting help

  • Work with feature owners to bug fix and polish features before they go out to the Design Team

  • Create gameplay prototypes

Early Cantina 3 Card Monte prototype

Musical Door Puzzle Prototype

Zero Gravity Prototype

Harry Potter Demo

Broom Ride Prototype

Archiact Pitch Demos

While at Archiact, I worked on small strike teams to develop several demos to be used in the pitching process for Work For Hire projects.

  • Level Design and gameplay feature work for Harry Potter Demo

  • Level Design and gameplay feature work for Ghosthip Demo

Ghostship Demo

Water Scooter Prototype

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