Splinter Cell: Chaos Theory - Ubisoft, Montreal, QC. - 2005
Role: Level Designer (PS2)
Level: Hokkaido Resort
Responsible for all aspects of the Hokkaido Resort level design including
Create and maintain level geometry
Set and iterate on enemy placement and pathing
Set and continuous iterate on lighting,
Responsible for weapon and gadget placement
Responsible for creating all interactions,
Create all cut scenes, including dialogue and animations.
Create and maintain custom events.
Resort - Hokkaido, Japan
There are 2 things that never got old for me while making this level, no matter how many times I did them - the water stealth kills, and grabbing guys through the paper walls. Great every time!