Splinter Cell: Chaos Theory - Ubisoft, Montreal, QC. - 2005

Role: Level Designer (PS2)

Level: Hokkaido Resort

 
  • Responsible for all aspects of the Hokkaido Resort level design including

  • Create and maintain level geometry

  • Set and iterate on enemy placement and pathing

  • Set and continuous iterate on lighting,

  • Responsible for weapon and gadget placement

  • Responsible for creating all interactions,

  • Create all cut scenes, including dialogue and animations.

  • Create and maintain custom events.

Resort - Hokkaido, Japan

There are 2 things that never got old for me while making this level, no matter how many times I did them - the water stealth kills, and grabbing guys through the paper walls. Great every time!

 
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Splinter Cell: Double Agent

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Asheron's Call 2