Splinter Cell: Double Agent, Ubisoft, Montreal, QC. - 2006

Role: Level Designer

Level: John Brown’s Army HQ

 
  • Responsible for designing and prototyping the geometry and missions for the John Brown’s Army Head Quarters base.

JBA HQ Part 1

Worked directly with the Lead Designer to develop the concept, the 3D environment space, and the missions for the JBA HQ section of the game.

 

JBA HQ Part 2

 
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