Splinter Cell: Double Agent, Ubisoft, Montreal, QC. - 2006
Role: Level Designer
Level: John Brown’s Army HQ
Responsible for designing and prototyping the geometry and missions for the John Brown’s Army Head Quarters base.
JBA HQ Part 1
Worked directly with the Lead Designer to develop the concept, the 3D environment space, and the missions for the JBA HQ section of the game.