Turok: Rebirth - Propaganda Games (Disney), Vancouver, BC. - 2006
Role: Senior Level Designer
Level: Jungle - Strange Prehistoric Planet
Design and specify the level design pipeline for the startup company, working with management.
Responsible for creating the level geometry, the enemy placements, and scripted events for the 1st level in the game - Jungle.
Prototyped the initial jungle environments which helped define the combat playstyle and look of the game.
Jungle - Strange Prehistoric Planet
My early jungle “look and play” prototypes eventually evolved into this 1st level of the game.
Strange fact: as of 2021 I’ve done 3 jungle levels in 3 different games in my career. If you need jungles done I’m definitely the guy.